Ouro:

"Dirt Mound's Quake" on either CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE.

Also, put a cooldown for 30 seconds. Should get the first damage done by the thingy then wipe it once. Make it a spastic event though. will probably need a separate wrapper. And names. geez.

quake is unique on thottbot. OK.



--> panther boss vanish - reset threat event
--> bloodlord mandorkir "Charge" --> reset threat event



1) Add a client side threat per second column to the raid threat. 5 second sliding window or so.

2) Add Battle Shout. To generalise, a way to detect arbitrary buff spells would be good.

4) Hunter and Warlock pets.

5) Better 10% / 30% guessing. At least assume warriors and rogues are in melee range.

6) Razorgore: give some threat to the last guy who was controlling him. How do we monitor this? Do we even care?


10) More enhancements to debug printing:
	--> Automatic flood detection and control. Stopping just the section / module combo at first for a few seconds, then completely, then the whole module, etc.
	--> CLUI support for adding / changing print options. If we could get it to make a list of all the sections that have been reported to checktrace, that would be cool. Broken down by messagetype too and stuff. Yeah.

11) Other stuff:

--> localise the console user interface... somehow

--> convert GUI files to module style

--> make modules more modular (less references to klhtm etc)

--> Siphon Life: do we need to add the 115 threat from application?

--> demo shout / bear equiv?


--> Options GUI:
	--> remove "show rows with 0 threat" in self gui.
	--> add option "hide window when solo"
	--> add option "hide window when in a 5 man party"

--> Tips of the Day GUI next to options GUI.


Some Random Values (so small, do we care?)

	mage counterspell = 300 (Bictor@Elune) (Remember it's arcane) (implementation issues)
	someone's cleanse = 40 (Padrig@Azgalor)
	Remove lesser curse = 14 (Padrig@Azgalor)
